Cavalry Scout Basic Training Notes, Week 2-12

Summer 1985, Fort Knox, Kentucky

Contents

 

 

 

 

 

Rape Prevention

Rape is when male has sexual intercourse with female against her will (not wife) and penetration must take place.

 

Carnal Knowledge:  She hasn't reached the age of 16 (consent) she wants to but is underage.

Carnal knowledge can get you 15 years to life in military prison.

Sodomy - 3 Types:

Anal Intercourse, Bestiality, Oral Intercourse. 

When an individual has sex with same sex and the male penis enters anything but the vagina.

 

Statutory Rape:  Sex is under age.

Article 120 - You can receive life sentence for rape.

 

Article 125

  • 1-20 Years for Sodomy

  • 1-5 for anything else.

Article 134

  • (General): women could be charged for rape.  You could get it for rape, or you could get it for assaulting wife. 

  • You should know state laws for rape.

Psychological Effect of Rape

  1. Hurt

  2. Anger

  3. Fear

  4. Guilt

  5. Sense of Contamination

  • Spouse not raped could also sense the above.

What to do to help the rape victim.

  1. Don't reinforce victims doubts

  2. Show confidence and encourage them

  3. Listen to victims concerns

  4. Assist victim to adjust.

Basic First Aid

Principles of First Aid

  1. Evaluation of Causality

    1. Responsive

    2. Breathing

    3. Pulse

    4. Bleeding

    5. Fractures

    6. Burns

    7. Concussions

    8. Signs and Symptoms of Shock

  2. Stay Calm and Reassure Causality

  3. Be Careful Moving Causality

  4. Act Quickly and Don't Hesitate

  5. Use Common Sense

  6. Don't Clean Wounds

ABCD

  1. Open airway, restore breathing, and Heart Beat

  2. Stop the Bleeding

  3. Dress and bandage the wound

  4. Avoid Shock

Treatment For Shock

Position the Causality

  • Conscious

  • Un-conscious

Loosen all restrictive clothing

Elevate Feet

Cover causality

Types of Bleeding

  1. Oozing from capillaries

  2. Flowing from veins

  3. Spurting from arteries

Stopping Bleeding

  1. Direct Pressure

  2. Elevation

  3. Digital Pressure

  4. Additional Pressure Bandage

  5. (Last Resort) Tourniquet

** Should be 2-4" above wound.  Tourniquet should be made out of soft material.

 

Fractures

  1. Open:  Were bone pierces through the skin

  2. Closed: Bone breaks or cracks and does not pierce skin or muscles.

 

Map Reading

  1. Know 5 Basic Colors on a Map

Black - Man made obsticles

Blue - Water

Green - Vegetation

Brown - Elevation Relief

Red - Major Roads, Highways, Etc.

  1. When reading military coordinates you read RIGHT then UP.

    • Coordinates must have sheet designator.

    • Coordinates used should be 6 digit.

Ridgeline - 2 or more hills.

Valley - Low flat ground, with water going through it.

Spur - Sloping down, U shaped, point away from hill ground.

Draw - Run off, Down off a hill.

 

Top of Map is always North.

 

Initial Map Study

  1. Plot Coordinates

  2. Inspect Terrain

  3. Adjust Course

    1. Tactical Aspects

    2. Ease of Movement

    3. Land Mark Features

    4. Follow Terrain Feature

Final Map Study

  1. Determine Check Points

  2. Determine Distance

  3. Make Notes

  4. Plan to Avoid Errors

Azimuth

  • Is the degree you are traveling in relationship to 0° (due north).

  • To get a back azimuth:

    • If you are traveling at an azimuth less than 180°, add 180°.

    • If you are traveling at an azimuth more than 180°, subtract 180°.

 

Radio Communications

Parts of a Radio Set

  • C-2298 Control Box

  • AM 1780 Amplifier

  • AM 2060 Power Supply

  • RT 841 Radio

Steps to Set Radio Up

  1. Put on CVC Helmet

  2. Adjust Mic

  3. Put transmit switch on CVC to listening or center position

  4. Connect quick disconnect cord

  5. Connect ends to monitor box.

  6. Adjust volume on monitor box to half way mark.

  7. Move switch to "ALL" on monitor box.

  8. Radio transmission to commander and crew.

  9. Intercom accent on

  10. Main power to on

  11. Power circuit breaker on

  12. Power on, Speaker off.

  13. Function switch to squelch

  14. Volume to maximum position

  15. Check band switch if needed.

  16. Set Frequency

  17. Set antenna frequency control.

Example of Entering a Net

A7C01 this is A7C02, Request permission to enter net over.

A7C02 this is A7C01, Authentication Lima Mike over.

A7C01 this is A7C02, I authenticate Foxtrot over.

A7C02 this is A7C01, Roger Out.

 

Example of Sending a Message

A7C01 this is A7C02, Message Over

A7C02 this is A7C01, Over

A7C01 this is A7C02, Two Russian T-72 tanks crossing Danube River over.

A7C02 this is A7C01, Roger Out.

 

Example of Leaving Net

A7C01 this is A7C02, Request permission to leave net over

A7C02 this is A7C01, Authenticate November Golf

A7C01 this is A7C02, I authenticate Delta Over.

A7C02 this is A7C01, Roger Out

 

5 steps to Shutting Radio Down

  1. Set Power Circuit Breaker Off

  2. Turn Power Switch Off

  3. Turn Radio Power Switch Off

  4. Turn Power/Function switch from squelch to off.

  5. Clear Frequencies

M-60 Machine Gun

Clear For Disassembly

  1. Place weapon on fire
  2. Charge bolt to rear
  3. Return charging handle
  4. Place weapon on safe
  5. Open feed tray cover
  6. Brush brass and links from feed tray (Left to Right)
  7. Raise feed tray and sound off with "Chamber Clear"
  8. Place weapon on Fire
  9. Pull charging handle to rear
  10. Squeeze trigger and ride bolt forward
  11. Place weapon on safe.

Loading and Firing

  1. Place weapon on Fire
  2. Lock bolt to rear (Return charging handle)
  3. Place weapon on safe
  4. Open feed tray cover
  5. Check chamber "Chamber Clear"
  6. Place ammo in
  7. Close Cover
  8. Raise rear site
  9. Raise shoulder rest
  10. Place on fire
  11. Right hand on trigger
  12. Left hand on front cover
  13. Spread legs to a comfortable distance.
  14. Site on target and fire.

Reduce Stoppage

  1. Charge bolt to rear, observe ejection of round, sound off "Round Ejected!"
  2. Return charging handle forward
  3. Continue Firing

Clearing Weapon

  1. Lock bolt to the rear
  2. Return handle
  3. Place on safe
  4. Open feed tray cover
  5. Check feed tray cover, brush links and brass out, respond with "Chamber Clear"
  6. Close Feed tray cover
  7. Place on fire
  8. Ride bolt forward
  9. Place on Safe

Function Check

  1. Place on fire
  2. Lock bolt to rear
  3. Close feed tray cover
  4. Place on safe
  5. Attempt to fire
  6. Place on fire and ride bolt forward
  7. Place on Safe

Written Test on M-60 Machine Gun

  • Plastic portions are not cleaned with any portion of solvent same with buffer.
  • Bore of weapon, clean with CLP
  • Chamber, clean with CLP or some type of solvent.
  • Use damp clean cloth to wipe down plastic parts.
  • Following should NOT be used to clean M-60:  Gas, Kerosene, Water, Steam, Air.
  • If you dip barrel in solvent, make sure you stand barrel up so solvent runs of of cylinder.
  • If never fired, clean every 90 days.
  • Ammunition must be kept clean and dry never take ammo out unless you mean to fire.
  • Protect from dirt and water.
  • If ammo is hot, it fires with more pressure.
  • Do not fire ammo if it has dents in it.
  • Clean ammo with cloth and no oil.
  • If weapon ever jams up let set for 15 minutes before messing with it.

Threat II Armored Vehicles

Armored Vehicle Recognition

  • Turret:  Fighting compartment

  • Hull:  Body of vehicle

  • Suspension System: 

  • Main Gun

  • Bore Evacuator:  Keeps gases from going back into turret.

  • Mantel:  Portion of turret where gun comes out.

Suspension System

  • Torsion:  Has return rollers, and even spaced road wheels.

  • Christie:  Gap between road wheels and no support rollers.

Turrets

  • Turret over hang - space between turret and hull

  • Turret without overhang

Bore Evacuator

  • Locations of bore evacuator

    • Soviets, close to muzzle

    • NATO, close to mantel

Location of Drivers Hatch

T-64/T-55

  • Hatch to left of main gun, some have V shaped splash guard

  • On Soviet vehicles you will see that the hatch is centered on the hull directly behind the splash guard.

Search Lights

  • Infrared and Round, is a Soviet characteristic

  • Square or Rectangular is NATO

Armor Skirting

  • If you see skirting on a tank it is most likely NATO.

  • Soviets have it but most of the times they won't use it.

External Fuel Tanks

  • Soviet vehicle characteristics

External Grenade Launcher

  • Most likely NATO

Copula

  • Built up on top of tank, NATO

  • Hatches open to rear, NATO

  • Hatches open to front, SOVIET

Bussel Rack

  • On back of turret, used to hold supplies: NATO

  • Soviets use storage boxes.

Light Armored Vehicle Characteristics

Four Soviet Characteristics

  1. Boat like shaped hull.
  2. Small cone shaped turret.
  3. Hatches open to front.
  4. Exposed missile or missile rail.

NATO

  1. Wedged shaped boxy hull.

 

Threat III Aircraft Recognition

Must know characteristics and outlines of hostile aircraft.

Identifying Aircraft

W

ing

E

ngine

F

uselage

T

ail Assembly

 

 

 

 

 

 

 

Wings

Shape, Dihedral, and Placement.

 

3 Shapes to Wings

  • Delta

  • Swept

  • Variable Geometry

Placement of Wings

  • High

  • Midway

  • Low

Engines

Type: Jet or Propeller

Number

Mount:  Can be within fuselage or mounted on wings themselves.

 

Fuselage

Body of aircraft

Type, variation, and nose section

 

Fuselage

  • Cigar 8

  • Tube

Tail Section

Vertical and horizontal stabilizers

 

Placement of Horizontal stabilizers

  • Low

  • Mediums

  • Highs

Placement of Tail Stabilizers

  • High

  • Low

  • Med

  • T-Tails

Soviet Aircraft

Mig-21 Fishbed

  1. Delta Wings

  2. Three fences on each wing

  3. Intake in Nose

  4. Bubble Cockpit

 

SU-7 Fitter A

  1. Sharply swept back wings

  2. Intake in nose

  3. Long tubular body.

  4. Bubble cockpit

 

Mig-17 Fresco

  1. Swept back wings with roundness of tips.

  2. Intake in nose.

  3. High mounted tail flap.

  4. Three fences on each wing.

 

SU-20 Fitter B & C

  1. Variable geometry wings

  2. Long tubular fuselage

 

 

Mig-27 Flogger

  1. Variable geometric wings

  2. Needle nose

  3. Side intakes

  4. Single engine exhaust

 

SU-24 Fencer

  1. Variable geometric wings

  2. Dual exhaust ports

  3. Delta shaped tail portion

  4. Side Intakes

  5. Pointed nose

 

Soviet Helicopters

MI-8 HIP

  1. Large 5 Blade Rotor

  2. 2 Large intakes above cockpit

  3. Large bus body

  4. Six Windows on each side

  5. Tricycle like non-retractable landing gear

 

MI-24 Hind D

  1. Double bubble cockpits

  2. Short wings for carrying armaments

  3. Tricycle type retractable landing gear.

 

SALUTE Report

  • Is commonly known as a SPOT report.
  • Is issued to describe enemies position, activities, and movement.
  • Used in both radio and written communication.

WHAT SALUTE STANDS FOR:

S ize (what is it)

A ctivity

L ocation (map coordinates)

U nit

T ime

E quipment

 

What to Report

  • Unit badge if any

  • Equipment:  On equipment, list condition of equipment, also tell wether the troops look fresh or not, or if they've been in field a long time.

  • Rank of personnel

  • Time of day spotted

  • Number spotted

  • Direction traveling

  • Grid coordinates (6 digits) of enemy position.

Ways of Getting Information

  • Observe

  • Question

  • Examine

Reporting Situation

Tells:

  • What

  • Where

  • When

Sources of Information

  • Local civilians can be helpful

  • Recovered friendly personnel can help.

  • Interrogating POW's can help.

Some Things You Should Also Report to Intelligence People

  • Weapon captured, how many, nomenclature.

  • Terrain features, "only if you are told to scout out an area for movement".

  • Weather, that is, will the weather affect the route of movement you are scouting.

 

TOW II (M-220-E4)

  • 3750 meters maximum range (effective)
  • Heavy anti-tank missile
  • Can defeat any tank on the battle field.
  • Can also destroy bunkers.
  • Travels at 280 meters per second.
  • Has a HEAT warhead, (can blow turrets right off of tanks).
  • TOW II has a back blast of 75 meters.
    • 50 meters danger
    • 25 meters caution.
  • Has a daytime scope, and a thermal site.

M47 DRAGON

  • Maximum effective range is 1000 meters.

  • Minimum range 65 meters.

    • It has to travel at least 65 meters before it arms itself.

  • (1) man operation.

  • Sites are the only part reusable.

  • Wire command linked missile

  • Cross hairs must be kept on target at all times.

  • One must do a pre-operational inspection.

What To Look For On Pre-Operational Inspection

Sight Apparatus

  • Drain hole in carrying case must be free of debris.

  • Make sure Velcro is in good condition.

  • Make sure straps are in good shape.

    • Carry case on left shoulder

  • Pouch inside carrying bag contains cleaning kit.

Sights

  • Lens cover should be attached

  • 6X power scope with 6° field of view. Scope weighs 6 pounds.

  • When not in use make sure lens cover is in place.

  • Firing mechanism, make sure it is operational.

Night Scope

  • 13.4 - 7.8 power scope?

  • 4V scope?

Round Itself

  • First check humidity indicator

    • Should be in blue

    • If white or pink get rid of missile

  • Check front shock absorber

  • Check tracker support assembly.

  • Make sure spring detent moves.

  • If Missile has a black or yellow on the front it is a live warhead.

  • Blue is inert warhead

  • If on the back of the missile it has a Gold stripe, it is a training missile.

  • If missile has a brown stripe it is a live or actual weapon.

Back Blast Area

  • Back blast = 50 meters.

  • Danger = 30 meters

  • Caution = 20 meters

MISSILE FAILS TO FIRE

  • Thermal battery is hot

    • You have a hang fire

  • Wait 5 minutes

  • Take it off shoulder and get 75 meters to side ASAP

  • Wait 30 minutes

  • At end of 30 minutes remove the tracker and take round to dud pit.

Night Land Navigation

Pace count = 118 paces

  1. Initial Map Study
    1. Orientate
    2. Plot coordinates
    3. Inspect Terrain
    4. Adjust course
      1. Tactical aspects
      2. ease of movements
      3. Landmark features
      4. Follow terrain features
  2. Final Map Study
    1. Determine check points
    2. Determine distance
    3. Make notes
    4. Plan to avoid errors

Orientate

Grid

Distance

Direction

Terrain

 

Map/Ground Distance

  • The map is flat, terrain is never flat

    • Flat terrain add 10% to pace count

    • Rolling terrain add 20% to pace count

    • Very hilly, mountains, add 30% to pace count

    • Sandy desert, add 30% to pace count.

  • Count grid squares for approximation.

Distance

  • Is the area where most navigational mistakes occur.

  • The largest majority of persons who are lost have:

    • Forgot to determine distance to travel.

    • Failed to keep track of distance traveled.

    • Error in distance.

Call For Fire

  • Initial Call of Fire (First Round Down Range)
    1. Identification of Observer
    2. Warning Order
  • Type of Mission
    • Adjust Fire
    • Fire for Effect
    • Suppression - on call pre-planned target that is not occupied by any enemy.
    • Imediate Suppression - on call pre-planned target which does currently have enemy occupation